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6 - 7 June 2025 · BVV, Hall P · Brno, Czech Republic

We are Game Access. Every year, we unite thousands of creatives from all over the world. This year we're creating a space to for mobile developers to network, learn and showcase their work.

We would be honored if you would join us!

Is this the Forum for you?

The Mobile GameDev Forum brings together current and potential mobile developers, as well as publishers, investors and all of those interested in the latest trends and developments in the mobile scene. Those interested in AI or Legal topics might also benefit from the Temple of Law and Future Tech Summits.

What value will you gain?

Here you'll find expert insight into design challenges and successes, tools, software, methodologies and all magic behind development as such. Hand in hand with it we'll discuss monetization models and strategies, how to find new audiences, comply with regulations, and get the most out of webstores.

Why should you attend?

Because you want to meet other mobile developers, learn from the stars of the industry, share experiences with your peers, and see the latest from key companies. Join the Forum, make connections, get inspired and grow.



Sessions



   Friday 6.6. 12:45
Game Design
Business & Data, Analytics

How to create lasting engagement

I will talk about practical experiences from developing free-to-play games and building a strong community.
The presentation focuses on player motivators, the importance of listening to the community, collaboration between designers and community managers, and using data to create meaningful events. I will show that the key to retention is the joy of the game, the constellation of the right approaches, and the willingness to learn from players — but also knowing when to (not) listen.

Speaker: Peter Hornáček (Game System Designer, Pixel Federation)
Stage: Cathedral stage
Time slot: 25min
Summit: Mobile GameDev Forum
   Friday 6.6. 17:00
Game Design
Business & Data, Analytics
Marketing & Community

Beyond Tutorials - How Players Develop Competitive Gaming Skills and What can we do to Support them?

Players usually have a strong aspiration to improve their gaming skills, a desire which has been further reinforced by the increase of multiplayer games and the rise of competitive gaming. Learning to play can be guided by the game itself (e.g., via tutorials) but can also be largely self-regulated with players setting their own performance goals and by the social ecosystems surrounding games. However, self-regulated learning can be influenced by self-efficacy beliefs. This panel discusses different strategies players follow to improve their skills as well as high-level characteristics of how learning and self-efficacy manifests in different competitive genres. These can serve as useful guideposts for those interested in implementing teaching practices, systems, and tools for learning to play in- and outside of competitive games.

Speakers: Günter Wallner (Professor, Johannes Kepler University Linz), Simone Kriglstein (Associate Professor, Masaryk University), Lucia Magáthová (UX Designer, Wargaming), Ivan Krechňák (CEO/CO-Founder, PowerPlay Studio)
Stage: Cabaret stage
Time slot: 45min
Summit: Mobile GameDev Forum
   Saturday 7.6. 11:00
Business & Data, Analytics

Unique F2P monetization strategies

As the free-to-play (F2P) market evolves, traditional monetization strategies like in-app purchases and ads are no longer enough to stand out. This session dives into unique and innovative monetization approaches that push the boundaries of what’s possible in F2P games. From ads integrated into the game world to Web3 technologies like NFTs and blockchain, brand partnerships, audio ads, and more, we’ll explore creative pathways to unlock new revenue streams. Drawing from my extensive experience in F2P game production, I’ll share practical insights, real-world examples, and my personal opinions on these strategies' effectiveness.

Speaker: David Vykopal (Producer, NOXGAMES)
Stage: Stage #05
Time slot: 45min
Summit: Mobile GameDev Forum
   Saturday 7.6. 12:45
Art & Visuals
Tech & Programming

Graphics profiling and optimization for mobile GPUs in Unity 6

Improve your game's performance, reactiveness and energy efficiency with a few quick steps! This session includes useful tips and tricks for profiling and boosting graphics rendering performance on mobile GPUs using Unity. We will learn how to identify common bottlenecks on mobile platforms, and discover quick ways to maximize performance while minimizing battery consumption, using the new optimizations and tools available in Unity 6.

Speaker: Elad Damian Nachman (Senior Technical Product Manager, Unity Technologies)
Stage: Cathedral stage
Time slot: 25min
Summit: Mobile GameDev Forum
   Saturday 7.6. 13:30
Game Design
Business & Data, Analytics

Mastering Onboarding in Mobile Games

Onboarding and first-time user experience is the "make it or break it" moment. If onboarding fails, the new player is immediately lost. With rising costs for acquisition, you can't afford to slack the early gameplay moments. Now you need more than ever to deliver the experience that will make your new players come back.
In this talk, we will talk about "all things onboarding". How to improve the early minutes of your gameplay with takeaways that will help you build a solid foundation for understanding this topic.

Speaker: Martin Jurasek (UX/GD Consultant, Martin Jurasek)
Stage: Stage #05
Time slot: 45min
Summit: Mobile GameDev Forum
   Saturday 7.6. 14:30
Game Design
Business & Data, Analytics

Serving Player Demand: Creating Content for the Attention Economy

In this talk, Metacore's Game Designer Heikki Joas explores how content captures the attention of players in various forms, and how the different methods of distributing and managing that content have evolved in recent years within the F2P mobile game industry.

Speaker: Heikki Joas (Game Designer, Metacore)
Stage: Stage #03
Time slot: 45min
Summit: Mobile GameDev Forum


Welcome to Game Access

Every year we unite thousands of creatives from all over the world under one roof, invite real industry stars and create new opportunities for all of us. This will be a truly unreal unity of people. We are Game Access.


We are a journey, not a destination.

12000 of floor space
2000+ attendees
100+ teams at showcase
80+ sessions
6 stages
3 epic parties

Please note that the Summits are a core part of Game Access, and access to them is included in each tier of Conference Passes.