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Tomáš Mikula

Tomáš Mikula

UI/UX Designer
INGAME STUDIOS
As a UI/UX Designer at INGAME STUDIOS, I’ve had the chance to work on titles like Crime Boss: Rockay City and Assetto Corsa Rally. I’m passionate about the design process and focused on finding ways to apply my academic experience to the everyday challenges of game development.

Talks & sessions

Everyone is a UX Designer

This session introduces the essential principles of UX design for anyone working in game development, regardless of discipline or seniority. The core premise is simple: every role in a development team influences the player experience, and understanding fundamental UX concepts enables better decisions across the entire production pipeline.

The talk will outline how people naturally perceive, process, and respond to information, and how these behavioral patterns can be leveraged to design more intuitive games.

No prior knowledge of UX is required. Participants will walk away with a practical understanding of what UX is, why it matters, and how to start applying its core principles in their everyday work.