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Petr Pekař

Petr Pekař

Lead Cinematic Designer
Originally filmmaker and video artist I found his calling in videogame industry, now I´m creating cutscenes for past 10 years. After Mafia 3 and Kingdom Come: Deliverance, I raised from of cinematic designer to cinematic director, creating cutscenes for Kingdom Come: Deliverance 2, leading team of 12 talented filmmakers and creating one of the biggest cinematic spectacle in the genre.

Talks & sessions

How to create unskippable cutscenes

How did we create cinematics for Kingdom Come: Deliverance 2? What was the artistic, production and technological process? How we made linear cinematics work in open-world game? And what makes them fun to watch? From screenplay to final touches, presentation about adventurous creative process of KCD2 cinematics.