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Guillermo "Memo" Dupinet

Guillermo "Memo" Dupinet

Animation Direction
Mikros Animation
Guillermo Dupinet is a Mexican-born Animation Director based in Montreal, Canada. With over 20 years of experience across television, film and video games, he began his career in TV production and has since worked across a wide range of animation-driven projects.
He has served as Lead Animator on The Amazing Spider-Man at Activision and Animation Art Director on Deus Ex: Mankind Divided at Eidos-Square Enix, a small collaboration on Kingdom Come: Deliverance. On film: SpongeBob: Sponge on the Run, Piece by Piece (The LEGO Film, 2024), and the globally successful PAW Patrol film trilogy.
Today, Guillermo works as Animation Director in film, bringing together experience from both cinematic and interactive storytelling.

SOME OF THE GAMES Guillermo "Memo" WORKED ON

PAW Patrol film trilogy
SpongeBob: Sponge on the Run
The Amazing Spider-Man
Deus Ex: Mankind Divided

Talks & sessions

Game and Film Language

Film and games have been borrowing from each other for decades. But how does that actually work in practice, and what gets lost - or gained - in translation?

Moderated by Tereza Roller-Sabella (Plan A Collective), this panel brings together Igor Sobolev (Mafia: The Old Country), Tomáš Kozlík (Kingdom Come: Deliverance, RDR2, Avatar 2), Guillermo Dupinet (Deus Ex: Mankind Divided, Ant-Man and the Wasp, PAW Patrol), and Theodore Hilhorst (2K Czech, Mafia: The Old Country) - people with a foot in both worlds.

Leading Artists Across Film and Games: Decisions, Feedback and Reality

What changes when you move from creating animation to leading artists? And what stays the same across film and video games?

In this talk, Animation Director Guillermo Dupinet shares lessons from over two decades of experience across both industries. Focusing on creative judgment in real production environments, he explores how leaders make decisions under pressure, how meaningful feedback shapes performance, and how artistic quality can be protected within tight deadlines and shifting realities.

This session is for artists, seniors and aspiring leads who want to better understand what truly helps when guiding creative teams in production