Film and games have been borrowing from each other for decades. But how does that actually work in practice, and what gets lost - or gained - in translation?
Moderated by Tereza Roller-Sabella (Plan A Collective), this panel brings together Igor Sobolev (Mafia: The Old Country), Tomáš Kozlík (Kingdom Come: Deliverance, RDR2, Avatar 2), Guillermo Dupinet (Deus Ex: Mankind Divided, Ant-Man and the Wasp, PAW Patrol), and Theodore Hilhorst (2K Czech, Mafia: The Old Country) - people with a foot in both worlds.
What changes when you move from creating animation to leading artists? And what stays the same across film and video games?
In this talk, Animation Director Guillermo Dupinet shares lessons from over two decades of experience across both industries. Focusing on creative judgment in real production environments, he explores how leaders make decisions under pressure, how meaningful feedback shapes performance, and how artistic quality can be protected within tight deadlines and shifting realities.
This session is for artists, seniors and aspiring leads who want to better understand what truly helps when guiding creative teams in production