Leading Unity’s Graphics Engine product strategy, specialist of real-time technologies and graphics, with over 23 years of experience as developer and product manager in the gaming, VFX, animation, simulation and manufacturing industries. After spending the first 12 years working on aircraft simulators, artificial intelligence for games, and game middleware, spent the past 10 years both driving the Unity roadmap and helping studios of all industries across the world to use real-time 3D.