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Martin Gajarsky

Martin Gajarsky

Lead Game System Designer
Pixel Federation
Martin Gajarský is a Lead Game Designer with over 10 years of experience developing successful free-to-play titles at Pixel Federation. He served as Lead Designer on flagship titles including TrainStation 2 and TrainStation 3. He specializes in system design, monetization strategy, and live operations management, with a focus on building scalable economies and long-term player retention.

Talks & sessions

Lock In Early: Shipping a Profitable F2P Sequel in One Year

Train Station 3, the third installment in a long-running mobile franchise, was built under a fixed one-year deadline with the core design and monetization locked in from the start. Instead of iterating endlessly, we committed early and focused on disciplined execution, shipping on time and on budget. This talk explores when locking in reduces risk, how sequel knowledge enables confident decisions, and why clarity can outperform flexibility in modern F2P development.