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Marek Hazlinger

Marek Hazlinger

Head of 3D department
Since 2000, I've led a 3D team on a journey from digital stone tools to cutting-edge real-time rendering. I craft complex 3D models of vehicles, architecture, people, and more—complete with textures, materials, and rigging—for use in animation, films, and games. I work with the latest technologies like Unreal Engine, Unity, Substance Painter to push visual storytelling to new levels and to deliver precise, production-ready assets tailored to each project's needs.

Talks & sessions

Will be announced soon.