Jiri Hanzlicek is an engineer specializing in real-time systems, simulation, and sensor integration. He began his career in the automotive startup, working on high-definition mapping and lidar-based perception, including emergency braking systems. Currently at Bagira Systems, he contributes to the development of the in-house game engine, focusing on rendering improvements, system integration, and performance optimization for real-time environments.
A comparison of game development and military simulator development, focusing on which aspects are simpler and what makes simulator development more challenging.
Simulators typically require handling large-scale environments, a high number of entities, a strong emphasis on realism and often distributed system architectures. The talk is based on our practical experience and real-world projects.
We will also outline our development journey, from using a commercial engine through extensive modifications to building a largely in-house engine we now consider our own.