A game designer and developer with 14+ years of experience, currently leading the newly founded Veska Games. Previously worked at CGE Digital, contributing to titles like Codenames and Through the Ages. Focused on combining engaging gameplay with meaningful learning, creating games that make subjects like math intuitive, motivating, and effective.
Godot has rapidly gained popularity in recent years, but many studios still question whether it is ready for serious production.
In this talk, I’ll share insights from research I conducted for two game studios evaluating whether Godot could be a viable engine for their projects. We’ll look at the strengths and limitations of the engine, what kinds of projects it is best suited for, and where it still struggles compared to other engines.
The talk will also include practical lessons from daily development in Godot — covering workflow, tooling, performance, and ecosystem maturity.
Rather than focusing on hype or opinions, the goal is to provide a realistic picture of where Godot stands today and when it makes sense to choose it over alternatives like Unity or Unreal Engine.