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Hans Haave

Hans Haave

Lead Publishing Producer
Hans co-founded the music festival in games, Save & Sound. At Bedtime he also worked on the IGF-Winning The Forest Quartet and Figment 2. Through his agency, glasscannon, he has been part of other digital events like The Triple-i Initiative as well. Now at Oro Interactive as Lead Publishing Producer, he focuses on catchy and creator-focused games - with their hit game Murky Divers. To pull himself away from the screen he enjoys specialty coffee and ceramics!

Talks & sessions

Indie Pitch

Ambitious teams from our Indie Showcase will be presenting their projects to a panel of jurors and to you as well. Come support them and learn more about the development of their games!

Cutting Through the Noise: How to Communicate & Market Your Game

Making a great game is only half the battle—getting it seen is the rest. In this practical, no-fluff panel, professionals from across the industry share their insight on how to effectively market and communicate your game in a crowded landscape. From managing your community and pitching to press, to showcasing at events and navigating award circuits, get real-world advice on what works, what doesn’t, and how to make your game stand out.