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Günter  Wallner

Günter Wallner

Professor
Günter is Professor for Game Computing at the Johannes Kepler University Linz. He is working at the intersection of games user research, data analytics, and information visualization since more than 10 years. He is especially passionate about creating data visualizations to support the analysis of large-scale player behavioral datasets. Günter is editor of the 'Data Analytics Applications in Gaming and Entertainment' book and serves on the steering committee of CHI PLAY and the IGDA Analytics SIG.

Talks & sessions

Beyond Tutorials - How Players Develop Competitive Gaming Skills and What can we do to Support them?

Players usually have a strong aspiration to improve their gaming skills, a desire which has been further reinforced by the increase of multiplayer games and the rise of competitive gaming. Learning to play can be guided by the game itself (e.g., via tutorials) but can also be largely self-regulated with players setting their own performance goals and by the social ecosystems surrounding games. However, self-regulated learning can be influenced by self-efficacy beliefs. This panel discusses different strategies players follow to improve their skills as well as high-level characteristics of how learning and self-efficacy manifests in different competitive genres. These can serve as useful guideposts for those interested in implementing teaching practices, systems, and tools for learning to play in- and outside of competitive games.