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Dominik Konečný

Dominik Konečný

Designer
Ateliér Duchů, Hey Bird!
Indie game developer focusing on game and sound design. Part of the Ateliér Duchů collective building everything from digital games through illustrations and board games all the way to interactive and art installations. Currently also working on occult detective game Inkblood with Hey Bird! studio. Teaches interactive sound design at Masaryk University.

Talks & sessions

Detective cookbook

“Detective” as a genre has been around for centuries in literature, theater, movies and any other medium. But how does “detective” work in games? In this talk we won’t really bother with definitions, we'll dive straight into the process of making a detective game. Or just a quest, a mission, side story or a game jam project.
We'll walk through the building blocks of a compelling mystery and explore how they shape (and are shaped by) gameplay, narrative, theme, and style.
We'll go through a checklist (a recipe, if you will) of all the challenges you'll need to tackle when building a mystery for your players. And most importantly: how do we make players feel like a detective?