“Detective” as a genre has been around for centuries in literature, theater, movies and any other medium. But how does “detective” work in games? In this talk we won’t really bother with definitions, we'll dive straight into the process of making a detective game. Or just a quest, a mission, side story or a game jam project.
We'll walk through the building blocks of a compelling mystery and explore how they shape (and are shaped by) gameplay, narrative, theme, and style.
We'll go through a checklist (a recipe, if you will) of all the challenges you'll need to tackle when building a mystery for your players. And most importantly: how do we make players feel like a detective?