Levels That Belong in a Museum: Designing for Indiana Jones
In this talk, we'll go behind the scenes of crafting levels for Indiana Jones and the Great Circle. I’ll walk through what goes into building a level worthy of Indy’s legacy, from high-level design goals to the unique restrictions that come with creating levels for such an iconic character in an adventure rooted in history and cinematic pacing. We’ll explore how we translated those goals into immersive gameplay, tackled technical and narrative challenges, and kept the player experience at the centre of every decision. And of course, it wouldn’t be a talk about Indy without puzzles! We’ll dive into how we approached designing puzzles that feel clever, authentic, and satisfyingly solvable, all while keeping the whip-cracking excitement alive. So join me as I share my fieldwork, and if you’re lucky, you might find an artifact of knowledge or two!