Optimizing a Large-Scale Open World in Kingdom Come: Deliverance II
Kingdom Come: Deliverance II features a vast open world filled with dense forests, bustling medieval towns, and highly detailed environments. One of the most demanding locations is Kuttenberg, which posed a significant challenge not only for designers but also for programmers, as it became the most performance-intensive area in the game. In this talk, we will cover our approach to optimizing such large-scale environments, how we achieved Performance Mode on PlayStation 5 and Xbox Series X across a wide range of gameplay scenarios, the challenges we encountered on both the CPU and GPU, and the solutions we implemented to reach 60 FPS on consoles.