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Daniel Hanák

Daniel Hanák

Rendering Programmer
Daniel specializes in graphics programming and strives to transform complex equations into immersive virtual worlds. He started his career in mobile games, now he works at Warhorse Studios, focusing on engine systems and innovative rendering techniques that push the boundaries of real-time graphics, while ensuring high performance across platforms.

Talks & sessions

Optimizing a Large-Scale Open World in Kingdom Come: Deliverance II

Kingdom Come: Deliverance II features a vast open world filled with dense forests, bustling medieval towns, and highly detailed environments. One of the most demanding locations is Kuttenberg, which posed a significant challenge not only for designers but also for programmers, as it became the most performance-intensive area in the game. In this talk, we will cover our approach to optimizing such large-scale environments, how we achieved Performance Mode on PlayStation 5 and Xbox Series X across a wide range of gameplay scenarios, the challenges we encountered on both the CPU and GPU, and the solutions we implemented to reach 60 FPS on consoles.