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6 - 7 June 2025 · BVV, Hall P · Brno, Czech Republic

We are Game Access. Every year, we unite thousands of creatives from all over the world. This year we're creating a space to discuss modern technology trends in areas such as AI, cloud gaming, biometric gaming, MoCap, VR & AR and more.

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Brno AI

Who is the Summit for?

Future Tech is a must-attend for programmers looking to stay up to date on latest AI developments. Designers, animators, and producers will also gain valuable insights into how technological innovation can make their work easier. Last but not least, legal and business questions will also be at the forefront.

What will we discuss?

Latest trends in modern technologies, applied across a wide range of disciplines. We'll discuss processes and challenges in developing these technologies, as well as in their application, player feedback, and more.

What will I gain from attending?

You will meet the key figures and companies leading innovation in our region of Europe. Together, you'll share ideas and know-how, see how you can help each other, and potentially even collaborate on future projects and solutions. You'll also be able to see and give feedback on several of our partners' current projects.



Sessions



   Friday 6.6. 11:00
Tech & Programming

Supercharging Game Development with AI Agents

Did you ever dream of describing a bug and having it automatically fixed by AI? In this session you'll learn how you can supercharge Unity game development by integrating AI agents like Cursor and Windsurf to autonomously generate, compile, test, and even self-debug code.

Speaker: Adam Kapos (Lead Architect, Yousician)
Stage: Stage #03
Time slot: 45min
Summit: Future Tech Summit
   Friday 6.6. 13:30
Tech & Programming

Feeling the Game: AI-Powered Emotions in Adaptive RPG Dialogues

How can AI make game dialogues feel more natural, expressive, and truly responsive to player intent? This talk explores the power of affective computing and sentiment analysis in RPGs, demonstrating how AI can interpret player input—not just in terms of what is said, but how it is said—to create more immersive and dynamic conversations. We’ll break down traditional and modern AI techniques in games, from behavior trees and reinforcement learning to generative models, and examine their strengths and limitations in building interactive narratives.
A key focus will be on 'constrained freedom'—a balance between rigid dialogue choices and unrestricted text input. While total freedom may seem ideal, it often leads to incoherent NPC responses, narrative inconsistencies, and technical challenges. Constrained freedom offers a structured yet expressive way for players to interact, allowing AI to analyze sentiment and tone while maintaining meaningful, story-driven exchanges.
Beyond the technical aspects, the session will address real-world implementation challenges, ethical considerations, and the future of AI-driven storytelling. Designed for developers of all backgrounds, this talk presents machine learning in an accessible and practical way, showing how AI can enhance player-driven narratives without requiring deep expertise in the field.

Speaker: Georgios Tsatiris (ML/AI Scientist & Educator, D6 Learning)
Stage: Stage #06
Time slot: 45min
Summit: Future Tech Summit
   Friday 6.6. 17:00

Using Ai in game video and graphics.

I'll show video case studies, current trends and some prediction of where ai for creatives will evolve.

Speaker: David Spáčil (CEO, Pravidla se změnila)
Stage: Stage #06
Time slot: 45min
Summit: Future Tech Summit
   Saturday 7.6. 11:00
Sound & Music
Tech & Programming

Wwhat's Wwise: Crafting Immersive Audio, Simplified

This talk explores how Wwise simplifies the creation of immersive audio in games. We'll demonstrate how its dedicated toolset empowers developers to create realistic or out of this world dynamic immersive experiences, including spatially informed audio rendering for accurate 3D positioning, detailed acoustic simulations with early reflections and late reverb, and sound propagation using features like Rooms, Portals, and Reverb Zones. Discover how Wwise streamlines the authoring process, offers powerful profiling and visualization tools, and seamlessly integrates with popular game engines, ultimately enabling richer, more believable virtual environments.

Speaker: Alessandro Famà (Field Application Engineer, Audiokinetic)
Stage: Stage #04
Time slot: 45min
Summit: Future Tech Summit
   Saturday 7.6. 17:00

Our quest to bring location-based VR to home VR

We're going to talk about our journey in the VR industry. Starting with building games for our location-based VR arenas, transitioning into home VR development with our latest title, Aim Assault.
We'll cover lessons learned in gameplay design, development workflows, and Quest-specific optimization.

Speakers: Michal Plodek (Creative Director, DIVR Labs), Jakub Kucera (Game Director, DIVR Labs)
Stage: Stage #06
Time slot: 45min
Summit: Future Tech Summit


Welcome to Game Access

Every year we unite thousands of creatives from all over the world under one roof, invite real industry stars and create new opportunities for all of us. This will be a truly unreal unity of people. We are Game Access.


We are a journey, not a destination.

12000 of floor space
2000+ attendees
100+ teams at showcase
80+ sessions
6 stages
3 epic parties

Please note that the Summits are a core part of Game Access, and access to them is included in each tier of Conference Passes.





Future Tech Summit powered by

Brno.AI

Brno.AI is an open platform that finds applications for AI, creates opportunities for collaboration and helps develop the AI community in #brnoregion.

brno.ai/en/