Kacper is a Lead Environment Artist at CD PROJEKT RED. Working in the game development industry for over 11 years. Worked on such titles as "Cyberpunk 2077", "The Witcher 3: Wild Hunt", expansion pack "The Witcher 3: Blood and Wine". Before working in RED, collaborated with The Farm 51 on such titles as "Deadfall Adventures", "PainKiller HD" or "Get Even". A passionate gamer, with a big love for sci-fi. He loves to create interesting, unique, and believable worlds.
SOME OF THE GAMES Kacper WORKED ON
Building Night City
This talk will share the process of creating Nigh City from the early design stage up to the final quality pass. Explaining what was our vision and key art direction pillars for the dystopian world of Cyberpunk 2077. I will explain how we handcrafted such unique and one of the most detailed open world cities in games. Showcase some of the key pipelines and techniques we learned to create big environments in a fast manner while maintaining consistent quality. How environment art and other teams in our company go hand in hand to achieve stunning, huge open world locations that are telling deep and compelling stories.