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Adrián Hernández

Adrián Hernández

Art Director
Grip Studios
Passionate about playing and making videogames since I was a kid, I started my journey in the industry as a programmer, with the goal of becoming a Technical Artist at some point. Along the way, I’ve had the opportunity to work not only in Technical Art, but also in Environment and Lighting, and even participate in Motion Capture sessions, which has allowed me to see how fun and diverse game development can be.

Talks & sessions

Ranger’s Path: Simulating a Fantasy Through Art

This talk explores how art serves as a key tool to represent the fantasy of simulation video games, focusing on the role of a Park Ranger in Ranger’s Path: National Park Simulator. It emphasizes the importance of researching real-world references and accurate information to ground the experience in authenticity. Through visual design, environmental storytelling, and stylistic choices, art transforms routine tasks into structured and immersive systems. By carefully constructing landscapes, wildlife, and environmental details based on real data, artists can enhance realism while maintaining a coherent and believable simulation framework