Working as 3D Character Artist for small indie studios
While there’s plenty of content out there about being a lead at big studios, there’s far less on
what it takes to create something decent in teams where job titles blur and resources are
tight. In this talk, I’ll share what it’s like to work as a 3D character artist in small indie
teams—from wearing multiple hats to adapting on the fly. I’ll walk you through my current
workflow, from sketch to game-ready models, using examples from projects I’ve worked on
and I will share tips I have learned along the way. This lecture is for beginners, indie devs
looking to understand the character art pipeline, or artists curious about what this path actually looks like.