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Veronika Levitner

Veronika Levitner

3D character artist
I studied fashion design and then film editing at FAMU in Prague. Over the past seven years though, I focused on 3D art and games. Since then I have had the opportunity to work on very diverse projects, from CGI music videos, VR applications to PC and mobile games. Currently I am working as a 3D character artist on the upcoming action-adventure game Kromlech and adventure game Hora.

Talks & sessions

Working as 3D Character Artist for small indie studios

While there’s plenty of content out there about being a lead at big studios, there’s far less on what it takes to create something decent in teams where job titles blur and resources are tight. In this talk, I’ll share what it’s like to work as a 3D character artist in small indie teams—from wearing multiple hats to adapting on the fly. I’ll walk you through my current workflow, from sketch to game-ready models, using examples from projects I’ve worked on and I will share tips I have learned along the way. This lecture is for beginners, indie devs looking to understand the character art pipeline, or artists curious about what this path actually looks like.