Martin works at Bongfish for around 14 years, started his career as a Leveldesigner and is leading the Level Art team for 7 years.
He was working on several titles for Consoles, PC and Mobile and worked on 7 released maps for World of Tanks over the past years within the partnership of Wargaming and Bongfish.
SOME OF THE GAMES Martin WORKED ON
World of Tanks, a newborn Steel Hunter Map
We will highlight details of the newest map for the Steel Hunter mode in World of Tanks.
The whole production will be explained from the depth of the artistic vision until the released version.
What are the specifics of creating larger maps? What kind of disciplines are involved and how to bring balance between art and design?