A game designer and writer with over ten years of experience in and around gamedev. Project lead on Vampire: The Masquerade - Coteries of New York and its standalone sequel, Shadows of New York.
SOME OF THE GAMES Krzysztof WORKED ON
Hard truths and soft skills: 10 pieces of advice for novice gamedevs
Combining some of the lessons he learned in game design, narrative design and writing over the course of a decade, the speaker will share the insights he'd wish others had told him when he was starting out. This light-hearted but sincere talk is aimed at beginning writers and designers, but hopefully other specializations might take something useful away from it, too!