I am part of an Environment art team at Hangar 13 for 8 years now and in my time here I had a chance to work on titles like Mafia 3 with all its DLC's and Mafia: Definitive Edition. When not working on third person shooters, I enjoy playing good platformer or working on my drawing skills.
SOME OF THE GAMES Jakub WORKED ON
How we (re)created Lost Heaven for Mafia:DE
I will be talking about the process we used to bring 18 years old Lost Heaven city and all its locations from original Mafia game into a modern day engine and updated its visuals and gameplay metrics so it meets current quality standards. Mainly focused on Environment art point of view, but I will also discuss how we cooperated with design and other content teams to balance different requirements of each department.