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Emil Gašparec

Emil Gašparec

Level Designer
The main badge Emil wears with utmost honor is one of Level Design. With seven years of professional experience, he began on the indie puzzle-platformer Ministry of Broadcast and now works at Bohemia Interactive, contributing to Vigor and Arma Reforger. As a hobby solo developer, teacher, and mentor, he still keeps in touch with his roots and understands the unique needs of each project.

Talks & sessions

How to design multiplayer combat spaces

In the last couple of years, I was blessed with the opportunity to work on Vigor, a third-person multiplayer shooter. I learned a lot, I did my best, and I took a ton of notes along the way. Let me share with you some of my observations and methods that helps me in my design process.
Currently, the talk has two parts. The first focuses on a high-level layout. What that is, how it looks, what patterns we can see repeating across different games, and how to design one. The second part is about cover distribution. What types of covers are usually present in a game, and how to mix them to provide a variety of choices to the player.