Dana began working on the Dishonored Series as a Level Designer in 2010 after ten years of Thief modding and a Master's in Architecture. She has worked on nearly every Dishonored release and is best known for her level design work on the Clockwork Mansion of Dishonored 2. In 2019 she became Campaign Designer on 2021’s critically acclaimed “DEATHLOOP”. She is currently Campaign Director at Arkane Lyon and a frequent contributor to conferences, podcasts, and other events.
SOME OF THE GAMES Dana WORKED ON
"DEATHLOOP"'s User Research User Experience Death Loop
This is the story of how user research led to the creation of the opening hours of “DEATHLOOP” during the last months of the game’s development, and how those hours, and eventually the entire game, were reshaped a piece at a time by continued research. It is told by Arkane Lyon’s Campaign Director, a developer who stands at the nexus between level design and narrative design, who had to level up her competency in user experience design overnight to meet the challenges the game faced. In this lecture she will walk you through this harrowing process, where dramatic changes to the game were equal parts overwhelming successes, and revelations of dreadful new issues.