Independent board game designer with over 25 games designed or co-designed. Author of Nemesis, Frostpunk: The Board Game, Lords of Hellas, Dark Ages, Origins, and many others. Always tries to give the game its own spirit by crafting gameplay that fits the theme. As a player he likes different types of games - from fast party games to heavy euros. When he doesn't design or play boardgames he loves to read books, play Texas Hold’em and perform Irish dancing.
SOME OF THE GAMES Adam WORKED ON
How to adapt a video game into a board game without losing its soul?
In this presentation I want to share my point of view on adapting video games into board games with a lot of examples from Frostpunk: The Boardgame. What are the keys to make a good adaptation? How to respect the original work and at the same time create something that will work as a separate game, created using a different medium? What video games would I never adapt and I think other designers also shouldn’t? I will try to answer these and many others while sharing with you my thoughts about the challenges of working on adaptation.